Unity3D路径权限

Application

- 游戏数据文件夹路径(只读,打包加密压缩)

Debug.Log(Application.dataPath);  
D:/UnityTest/TestUnity2021Project/New Unity Project/Assets

- 持久化文件夹路径

Debug.Log(Application.persistentDataPath);
C:/Users/gongrenjun/AppData/LocalLow/DefaultCompany/New Unity Project

- StreamingAssets文件夹路径(只读,配置文件,打包后不会加密压缩)

Debug.Log(Application.streamingAssetsPath);
D:/UnityTest/TestUnity2021Project/New Unity Project/Assets/StreamingAssets

- 临时文件夹

Debug.Log(Application.temporaryCachePath);
C:/Users/GONGRE~1/AppData/Local/Temp/DefaultCompany/New Unity Project

- 是否在后台运行 可在Projectt Settins -> Player 选项中设置

Debug.Log(Application.runInBackground);

- 打开URL

Application.OpenURL("http://www.bytefisher.top");

- 退出游戏

Application.Quit();